Strongholds are to be experienced alone or with your party, and each is completely unique. These have been developed as an overworld discovery, of which you will find multiple strongholds in each zone. Strongholds are places of importance in the world of Sanctuary that have been overrun with evil. Monsters will also have armor which is an entirely new concept for Diablo 4, and will enable the developer to better tune the enemies to the player level rather than simply making monsters HP sponges in higher difficulties. The developer also stated there will be penalties at higher world tiers for elemental resistance, and you will need to source ways to tackle this in game. Unlike it's predecessor Diablo 3, armor will not only protect against physical damage but it will also mitigate elemental damage at half the % of the physical mitigation. This is what peak performance looks like. Armor will scale with item power, and Meng showed a few interesting graphs on the maths that's gone into crafting Diablo 4 armor that I highly recommend you watch the entire stream for. As in previous games, characters will have five armor slots made up of Helm, Chest, Boots, Legs and Gloves. Diablo 4 Armor Systemĭuring the stream, Meng Song, Diablo 4's lead systems designer, went into more detail about what we can expect with armor systems in the game. NVIDIA GeForce GTX 970 or AMD Radeon RX 370ĭevelopers confirmed that ray-tracing will be available after launch. NVIDIA GeForce GTX 660 or AMD Radeon R9 280 Recommended Specification (1080p res, 60fps) Minimum Requirements (1080p native res/ 720p render res, 30 fps)
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